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Andez Gaston
Andez Gaston
Senior Character Artist I at EA Sports
Orlando, United States

Skills

Concept ArtCreature DesignCharacter DesignStoryboardingIllustration3D ModelingTexturingPBR TexturingDigital SculptingCharacter Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Corel Painter
Corel Painter
SketchBook Pro
SketchBook Pro
Mischief
Mischief
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Frostbite Engine
Frostbite Engine
R3DS Wrap
R3DS Wrap
MotionBuilder
MotionBuilder
R3DS ZWRAP
R3DS ZWRAP

Productions

    • Video Game
      EA Sports PGA Tour
    • Year
      2023
    • Role
      Lead Character Artist
    • Company
      EA Sports
    • Video Game
      Madden 23
    • Year
      2022
    • Role
      Character Artist
    • Company
      EA Sports
    • Video Game
      Madden 22
    • Year
      2021
    • Role
      Character Artist
    • Company
      EA Sports
    • Video Game
      NBA Live 19
    • Year
      2018
    • Role
      Character Artist
    • Company
      EA Sports
    • Video Game
      NBA LIVE 18
    • Year
      2017
    • Role
      Character Artist
    • Company
      EA Sports
    • Board & Card Games
      Emergence Event
    • Year
      2015
    • Role
      Card illustrator
    • Company
      Megacongames
    • Board & Card Games
      Myth
    • Year
      2014
    • Role
      illustrator
    • Company
      Megacongames
    • Board & Card Games
      Mutant Chronicles Miniatures Game
    • Year
      2008
    • Role
      Miniature Designer
    • Company
      Fantasy Flight Games
    • Board & Card Games
      Descent: Well of Darkness
    • Year
      2007
    • Role
      Miniature Designer
    • Company
      Fantasy Flight Games
    • Board & Card Games
      Tom Jolly's Drakon ( 3rd edition)
    • Year
      2006
    • Role
      Miniature designer
    • Company
      Fantasy Flight Games
    • Book
      D20 Future Tech
    • Year
      2006
    • Role
      illustrator
    • Company
      Wizards of the Coast

Experience

  • Character Artist at EA
    Orlando, United States of America
    August 2020 - Present

    EA Sports PGA GOLF

    ⦁ Working closely with a small team of artists to deliver to Projects quality standards.

    ⦁ Texturing and implementation of character likenesses clothing/gear assets.

    • Vendor reviews of outsourced art and quality management.

    • 3d scanning and processing of various assets.

    Madden 21(uncredited)

    • Worked on implementation of vanity assets and textures.

    • Vendor reviews of outsourced art.

    Madden 22

    • Worked on implementation of vanity assets and textures.

    • Vendor reviews of outsourced art.

    • Improved and maintained technical requirements of garments, texture creation and

    implementation with a focus on PBR systems,

    • Assisted in training new contract workers with learning engine integration processes.

    • Pushed and provided paths for new technology to be utilized by the team that in turn increased

    productivity and quality of the product.

    • Creation of blendshapes for assets to be utilized within create a player game modes.

    Madden 23

    ⦁ R&D support.

  • Character Artist (contract) at EA Sports
    Orlando, United States of America
    April 2018 - April 2019

    ⦁ Creation of various uniform assets.

    ⦁ Texturing and implementation of clothing/gear assets for NBA Live 19 create a player.

    ⦁ Blendshapes Creation for numerous assets to be utilized within create a player.

    ⦁ Updated assets accordingly based on scanned data.

  • Character Artist (contract) at EA Sports
    Orlando, United States of America
    January 2017 - December 2017

    ⦁ Creation of various uniform assets.

    ⦁ Texturing and implementation of clothing/gear assets for NBA Live 19 create a player.

    ⦁ Blendshapes Creation for numerous assets to be utilized within create a player.

    ⦁ Updated assets accordingly based on scanned data.

  • FREELANCE ILLUSTRATOR/DESIGNER at Megacon Games
    United States of America
    June 2013 - May 2014

    • Illustrated various token pieces for the Myth board game.

    • Illustrated various cards for Emergence Event Miniature board game.

  • Freelance Concept Artist/ Illustrator at DESIGN AND OPERATIONS
    August 2013 - October 2013

  • Concept Artist/ Illustrator/ Miniature Designer at FantasyFlight Games
    United States of America
    February 2006 - May 2006

    • Mutant Chronicles CMG * Visual development and redesign of the Algeroth race for the

    game. Provided Character and Creature orthography to be made into miniatures.

    • Descent: Well of Darkness * Creature/Character designer for multiple phases of the project. and provided numerous orthographic views to be used for miniatures.

    • Tom Jolly's Drakon ( 3rd edition) * Provided character concepts and Orthographic turnarounds. Characters from previous project also used for this expansion.

  • Freelance Illustrator at Wizards Of The Coast
    United States of America
    August 2005 - September 2005

    D20 Future Tech | role-playing game, 2006 (published) * Produced multiple interior illustrations.

  • Concept Artist at Ritual Entertainment
    Dallas, United States of America
    August 2003 - March 2004

    • Legacy Of Kain: Dark Prophecy (Cancelled) * Worked closely with a team of 4 Concept Artists. Produced multiple character,creature, environmental, interior, prop, and architectural concepts

    • Created Orthographic layouts, storyboards and graphic illustration for various game design documents.

  • Student at Full Sail University
    Winter Park, United States of America
    September 2014 - July 2016

    BACHELOR OF SCIENCE DEGREE IN GAME ART